On the other hand, the Americans found a damaged Panther along with the aforementioned workshop. Springs The weight of this larger cannons necessitated better stabilization. A credit coefficient buff would really be the only thing it needs, the rest is understandable. I was floored, and it made me even more resolute to go for the E-50m after I get my maus. Belton Cooper remembers how they fixed this issue as well by balancing the gun by cutting a pair of counterweights from the 38mm boiler plate. It has now become like the kv5 - both have obvious weak spots that the average player does not take advantage of, thus making them stronger than they really are.
That tank can't carry for shit; your terrible dpm and limited number of opportunities to trade makes the impact you have on the battle minor at best, and negligible for the rest. I'm really tired, so if this guide is missing anything, please let me know below. Off-road driving is nice because it helps your acceleration on anything that isn't paved road. Crew is Recon, Deadeye, Situational Awareness, Camo, and Repair. An additional armour piece was welded on the turret mantlet, the metal was taken from a Panther turret and was about 80 mm thick when welded onto the turret.
Just imagine driving this thing through very fine wet mud loess like in Afghanistan. But I am also thinking the Enhanced torsion because it gives my tracks more hp and will help me not to get tracked which will also help against arty. The tank's only good feature is that even a bot can average 800 dpg in it by autoaiming, but its awful at everything else. The uparmored Super Pershing in Germany, with the improvised additional armor — Credits: Photographer unknown As such, Lt. The first action took place between Weser and Nordheim where it destroyed an unidentified armored target. I remember Jingles mentioning this upgrade process of the Pershing to the Super Pershing. If you actually read it all the way through, you're used to stuff like this.
Controlled impact works best after you get off road because more speed means more damage. Since your mobility is low you also need to plan at least a minute ahead by watching the mini map and anticipating enemy movements. It hasn't steered me wrong, but I'm thinking of changing it for funsies. The M26 Super Pershing is only available in the first mission of the campaign and can only be used buying the Super Pershing from Uplay for 20 points. The Pershing's gun depression also carries over, and between your gun mantlet, gun depression and gun handling, in good terrain you can drop damage on people with complete impunity.
I ended up running 105 gas instead of a fire extinguisher since the tank is slower than some heavies and is an artillery magnet. Firepower The 90mm gun equipped on the Super Pershing does have quite a few downsides. This gives the tank a much appreciated armour protection and firepower for the battle rating and is comparable with the premium. Holes were cut on the left and right of the gun so the gun sight and coaxial. I do on average make a lot more credits in superp than anything else. The front hull had two large pieces of metal welded onto it, each 38 mm in thickness, with a space in between the metal pieces.
These tanks were redesignated the , but work was halted due to issues with the guns and a cut in project funds. Super Pershing is the only tank in the game where premium shell spam doesn't work and tiny weakspots need to be memorized. This is because I would actually like the facts as opposed to people thinking that it has or hasn't. The T34 can not carry unless top tier or against very passive opponenets, that is true. But…I found myself frustrated about the constant autoaim hacks for the game in use even by very mediocre players, not to mention some unicorns. In the specifications box, the crew heading is incorrect.
Combat usage The T26E1-1 Super Pershing was sent to Europe and arrived sometime in March 1945. The view range is a bearable 380m which although not great is enough to prevent you from being shot from to many invisible tanks. I'm worried about heat rounds. Take a look at the WoT Wiki, Maus page and historical gallery at the bottom. Dishing out only 400 damage on a gun that fires so slowly is a disaster. I'll be a shell magnet, but bounce a lot.
The old designation can still be seen on the turret. I was given advice to take off road driving for my second driver perk. Currently it has no positive attribute…. Why is this question only for SuperTesters and Admins? Try to take the shots that is positive to hit and then fall back into cover. World of Tanks T26E4 Super Pershing Weak Spots Frontal Frontally for a tier 8 medium tank the T26E4 Super Pershing has phenomenal armor compared to its peers and it rivals some tier 8 heavy tanks. Every space is filled with it and when it gets dry, it is hard as concrete.
An account of the combat actions of this tank appeared in the war memoir Another River, Another Town, by John P. Too many red team underestimate the Sp and pay for it. It's funny how people won't admit that it is a good tank, it has solid numbers and I manage to maintain a 52% win, Is it the best? Now I could go Vents but I am thinking maybe Spall liner as it will be getting he'd by nubs alot and it will help against arty too. I think making every tier 8 medium have essentially identical gun stats would be really bad for the game. I think the Stooper P is totally worthless. There was a game i got shot 4 times and everytime it was the ammorack.
The second prototype, with the T15E2 two-piece ammunition gun, was the basis for the T26E4 production vehicles. Engineers salvaged an 80 mm 3. I played against an entire team yesterday that either didn't know the tank had weakspots, or was bad at aiming, because I walked away with 5 kills and over 100,000 credits! That said, it is a tank a fun tank working on 2nd mark. He was the one blocking the Pershing development. Due to it now being much rarer in matches, the average player doesn't know how to handle it.